AI text adventure with voice

EchoQuest turns the “text adventure” format inside out: instead of typing > LOOK NORTH into a parser, you speak (or type) what your character does in plain language. The AI Game Master narrates the consequence aloud and keeps track of the world state so the next scene remembers what you did.

How the voice loop works

  1. The GM narrates the current scene through the browser’s speech engine (or ElevenLabs on paid tiers).
  2. You speak your action when narration ends — “I check the door for traps before I open it.”
  3. EchoQuest transcribes your speech, sends it to the AI GM with the scene context, and reads the response back.
  4. You can interrupt, repeat the last line, or fall back to the keyboard at any moment.

Why this is different from a chatbot

Chatbots forget. Text adventures track inventory, location, NPC relationships, and consequence. EchoQuest’s GM engine maintains a structured world state so the dragon you killed in act one stays dead, the gold you spent stays spent, and the NPC you betrayed in scene three remembers it in scene seven. The voice interface sits on top of that engine — not on top of a free-form chat.

Hands-free, eyes-free

Because both input and output are audio-native, you can play while cooking, driving (use carefully — the GM will stop and wait for you), walking, or recovering from screen fatigue. The accessibility design is the same design as the voice design: anything a screen reader can read, you can hear; anything you can say, the parser can understand.

Bring your own setting

On the Storyteller tier, upload a PDF of your own setting and the GM will use it as its source of truth. Solo writers use this to play inside their own drafts; GMs use it to test homebrew before running it for a table.