The Shattered Reaches
A dark fantasy world where an ancient cataclysm shattered the continent into floating islands. Magic is wild and unstable. Survivors cling to crumbling city-states while monsters haunt the rifts below.
9 worlds available
Creator plan required
A dark fantasy world where an ancient cataclysm shattered the continent into floating islands. Magic is wild and unstable. Survivors cling to crumbling city-states while monsters haunt the rifts below.
A dark fairy-tale forest where stories are alive and hungry. The trees remember every lie ever spoken beneath them. Something ancient and patient waits at the wood's heart — and it has noticed you.
A lush, ancient forest hides a dying secret. The trees remember everything — and something is making them forget.
A vast industrial fortress-city where the revolution is already failing. You arrive on the last night before the Engines go dark.
A vast desert hides a buried empire. Every tomb you open asks whether the dead should stay buried.
A cyberpunk noir thriller in the rain-slick megacity of Karthos-12. The arcology runs on stolen memories, off-the-books contracts, and corp protection rackets. The player is a freshly-decommissioned synthetic detective who just took a job they shouldn't have.
Hard science fiction aboard the generation ship Hesperia, eighty years into a two-hundred-year voyage. The crew has just woken the player to investigate something that should not exist on the long-range scopes — and a bulkhead lock that opened from the inside.
A modern-day cosmic horror investigation. The player is a freelance archivist hired by an estate to catalogue an inherited library. The library contains a single book it should not contain. Six weeks ago, three other archivists tried to catalogue it. None of them are reachable now.
Age-of-sail piracy in the Stradovine Archipelago. The player has just been elected captain of the brigantine Mercy by a crew of forty-eight after the previous captain's accident. The crew expects a course; the navigator is missing; the Crown's frigate Argent has been sighted three islands east.
A dark fantasy world where an ancient cataclysm shattered the continent into floating islands. Magic is wild and unstable. Survivors cling to crumbling city-states while monsters haunt the rifts below.
A dark fairy-tale forest where stories are alive and hungry. The trees remember every lie ever spoken beneath them. Something ancient and patient waits at the wood's heart — and it has noticed you.
A lush, ancient forest hides a dying secret. The trees remember everything — and something is making them forget.
A vast industrial fortress-city where the revolution is already failing. You arrive on the last night before the Engines go dark.
A vast desert hides a buried empire. Every tomb you open asks whether the dead should stay buried.
A cyberpunk noir thriller in the rain-slick megacity of Karthos-12. The arcology runs on stolen memories, off-the-books contracts, and corp protection rackets. The player is a freshly-decommissioned synthetic detective who just took a job they shouldn't have.
Hard science fiction aboard the generation ship Hesperia, eighty years into a two-hundred-year voyage. The crew has just woken the player to investigate something that should not exist on the long-range scopes — and a bulkhead lock that opened from the inside.
A modern-day cosmic horror investigation. The player is a freelance archivist hired by an estate to catalogue an inherited library. The library contains a single book it should not contain. Six weeks ago, three other archivists tried to catalogue it. None of them are reachable now.
Age-of-sail piracy in the Stradovine Archipelago. The player has just been elected captain of the brigantine Mercy by a crew of forty-eight after the previous captain's accident. The crew expects a course; the navigator is missing; the Crown's frigate Argent has been sighted three islands east.